10 games similar to Child of Light, a Platform, Adventure, Role-playing (RPG) game, drawn from IGDB's similarity data. Each pick below notes the genres it shares with Child of Light.
01Shares AdventureRole-playing (RPG)Both games pit you against forces of darkness in fantasy worlds where good confronts evil. Child of Light uses active time battles in a side-scrolling adventure, while Pillars of Eternity employs tactical, party-based combat from an isometric perspective. Each game emphasizes character customization and magic as central tools, and both let you recruit companions, including mercenaries, to aid your quest across monster-filled lands.
02Shares AdventurePlatformRole-playing (RPG)Both games pair side-scrolling platforming with adventure storytelling centered on a determined female protagonist navigating a magical world. Child of Light emphasizes active combat and fairy-tale fantasy, while Forgotton Anne blends puzzle-solving with its own whimsical setting of forgotten objects and creatures. Each game builds its narrative around a young woman confronting larger forces to restore order to her world.
03Shares Role-playing (RPG)Both games center on a young female protagonist on a coming-of-age journey through a fantasy world, supported by a party system and turn-based combat. Atelier Totori shares Child of Light's emphasis on side quests and exploration, though it trades active-time battles for traditional turn-based combat. Like Child of Light, it rewards discovery and features PlayStation trophies and TV support across platforms.
04Shares AdventureRole-playing (RPG)Both games center on a coming-of-age journey through fantasy worlds where your choices shape the story. Child of Light uses active time battles to drive its quest, while Three Houses employs turn-based tactical combat, but each demands strategic thinking and character development. Side quests deepen your connection to allies in both games, and multiple endings reward different playstyles and relationships you cultivate along the way.
05Shares Role-playing (RPG)Both games center on fantasy worlds where magic shapes conflict and progression. Child of Light uses active time battles with magical abilities, while Fallen Enchantress employs turn-based combat in a strategic setting. Each game emphasizes magic as a core mechanic for overcoming enemies and advancing through their respective stories, though Fallen Enchantress expands the scope to kingdom-building alongside combat encounters.
06Shares AdventureRole-playing (RPG)Both games center on young protagonists embarking on epic fantasy quests to restore peace to their worlds, with turn-based combat at the heart of their RPG systems. Child of Light and Legrand Legacy share a coming-of-age narrative structure, following characters discovering their powers while confronting larger forces of chaos. Each game emphasizes story and character growth through adventure across hand-crafted fantasy settings.
07Shares AdventurePlatformRole-playing (RPG)Both games feature a female protagonist on a quest through a fantasy world, using magic and combat to overcome obstacles. Where Child of Light emphasizes active time battles and cooperative play, Momodora focuses on melee-driven combat with dodge mechanics in its sidescrolling platformer format. Both share a side view perspective and blend RPG progression with platforming, though Momodora leans harder into action and exploration.
08Shares AdventureRole-playing (RPG)Both games blend adventure and fantasy RPG mechanics with magic as a core element. Child of Light uses active time battles in a side-scrolling world, while Legends of Eisenwald employs tactical turn-based combat from an isometric view. Each game structures its campaign around questing and side quests, building out a larger world through exploration and combat encounters that reward progression.
09Shares AdventurePlatformRole-playing (RPG)Both Child of Light and Chasm pair side-scrolling platforming with RPG progression in fantasy settings. Where Child of Light emphasizes active-time battles and a coming-of-age narrative, Chasm leans into Metroidvania exploration and procedurally-generated dungeons. Each game uses pixel art to craft its world, and both require players to gain new abilities and equipment while battling enemies to advance their quest.
10Shares AdventureRole-playing (RPG)Both games blend fantasy adventure with turn-based combat and mercenary characters. Where Child of Light uses active time battles in a side-scrolling quest, Battle Brothers shifts to tactical strategy across a procedurally generated world. Both emphasize building your party and managing resources through combat encounters, though Battle Brothers trades the princess narrative for gritty medieval warfare and deeper tactical depth.
Frequently asked
10 games similar to Child of Light: Pillars of Eternity, Forgotton Anne, Atelier Totori: The Adventurer of Arland, Fire Emblem: Three Houses, Fallen Enchantress, Legrand Legacy, Momodora: Reverie Under the Moonlight, Legends of Eisenwald.
Most of these games share Fantasy, Role-playing (RPG), Adventure and Platform with Child of Light, based on IGDB's similarity data. Each pick has a short note explaining what it has in common with Child of Light.
