10 games similar to Divinity: Original Sin II, a Strategy, Adventure, Role-playing (RPG) game, drawn from IGDB's similarity data. Each pick below notes the genres it shares with Divinity: Original Sin II.
01Shares AdventureRole-playing (RPG)Both games blend fantasy adventure with cooperative multiplayer in an isometric perspective, letting you team up to fight through a darkening world. Where Divinity emphasizes systematic turn-based tactics and narrative choice, Children of Morta delivers faster action through a family of heroes confronting corruption. Each frames its struggle as a battle against encroaching darkness, grounding the fantasy combat in emotional stakes.
02Shares AdventureBoth games present fantasy adventures from an isometric perspective and share a focus on magic systems. Mages of Mystralia centers on learning and combining spells to create new possibilities, echoing Divinity: Original Sin II's systematic approach to player agency. While Mages of Mystralia is single-player and action-focused rather than turn-based, it rewards experimentation with magical abilities in similar ways.
03Shares AdventureRole-playing (RPG)Both games deliver turn-based fantasy RPGs built on systematic combat and party-based exploration. Legrand Legacy channels classic JRPG sensibilities with hand-drawn aesthetics, while Divinity: Original Sin II emphasizes tactical depth and narrative freedom. Each frames its story around mysterious powers awakening within the protagonist and warns that trust is dangerous in a world where secrets abound. Both premiered at PAX West 2017.
04Shares AdventureRole-playing (RPG)StrategyBoth games emphasize meaningful choices that shape your journey and relationships with companions. The Long Journey Home shares Divinity: Original Sin II's strategy-driven gameplay across an isometric perspective, where decisions carry lasting consequences in a world that responds to your actions. Each game rewards careful planning and offers multiple solutions to encounters, creating emergent narratives from systemic design rather than linear storytelling.
05Shares AdventureRole-playing (RPG)Both Divinity: Original Sin II and Chasm are fantasy RPGs built through Kickstarter crowdfunding, sharing a commitment to player agency within their respective structures. While Divinity emphasizes systematic turn-based combat and party strategy from an isometric view, Chasm channels that exploration and combat focus into a procedurally-generated platformer. Each game rewards thorough exploration and grants equipment upgrades that expand player capabilities.
06Shares AdventureRole-playing (RPG)StrategyBoth games center player choice as the core mechanic, letting you shape outcomes through dialogue, combat, or alternative approaches rather than forcing a single path. GreedFall shares Divinity's emphasis on systemic gameplay where decisions ripple through faction relationships and story branches. While GreedFall trades turn-based combat for real-time action, it preserves the strategic depth and narrative weight that define Divinity's fantasy RPG experience.
07Shares Role-playing (RPG)StrategyBoth games combine turn-based strategy with fantasy settings and RPG progression, letting you command parties across isometric battlefields. Might & Magic Heroes VII shares the tactical depth of Divinity: Original Sin II, requiring careful positioning and ability use rather than reflexes. Where Divinity emphasizes narrative freedom, Heroes VII focuses on a story-driven campaign of political intrigue, but both reward methodical, systems-driven play.
08Shares AdventureRole-playing (RPG)Both games emphasize systematic combat where preparation and resource management matter as much as reflexes. Divinity: Original Sin II uses turn-based tactics on an isometric grid, while Monster Hunter: World requires studying monster behavior and crafting gear from collected materials. Each rewards players who engage deeply with mechanics rather than rushing through encounters, and both support cooperative play for tackling tougher challenges together.
Games like Monster Hunter: World →
09Shares AdventureRole-playing (RPG)StrategyBoth games combine tactical strategy with turn-based RPG systems set in fantasy worlds. Fire Emblem: Three Houses uses grid-based movement and character positioning in battles, similar to how Divinity: Original Sin II emphasizes systematic, tactical combat. Three Houses adds relationship-building and multiple story paths tied to your choices, matching Divinity's focus on consequential decisions and narrative freedom within a party-based structure.
10Shares AdventureRole-playing (RPG)Both games center on turn-based combat and party-based RPG systems with isometric perspectives. Octopath Traveler shares the fantasy setting and strategic depth, though it focuses on eight individual protagonists with distinct abilities rather than custom character creation. Like Divinity: Original Sin II, it emphasizes player choice in how you approach encounters and which party members to deploy, rewarding tactical thinking.
Frequently asked
10 games similar to Divinity: Original Sin II: Children of Morta, Mages of Mystralia, Legrand Legacy, The Long Journey Home, Chasm, GreedFall, Might & Magic Heroes VII, Monster Hunter: World.
Most of these games share Fantasy, Adventure, Role-playing (RPG) and Strategy with Divinity: Original Sin II, based on IGDB's similarity data. Each pick has a short note explaining what it has in common with Divinity: Original Sin II.
