10 games similar to Sid Meier's Civilization VI, a Turn-based strategy (TBS), Strategy, Simulator game, drawn from IGDB's similarity data. Each pick below notes the genres it shares with Sid Meier's Civilization VI.
01Shares StrategyTurn-based strategy (TBS)Both Endless Legend and Civilization VI are turn-based 4X strategy games where you expand across a procedurally generated fantasy world, founding cities and managing resources while competing against rival factions. Each emphasizes exploration, technological advancement, and multiple victory conditions. Endless Legend layers in magic systems and a mysterious apocalyptic setting, but the core loop of territorial conquest, research, and diplomacy remains fundamentally similar.
02Shares SimulatorStrategyBoth games blend historical settings with strategic management across multiple systems. Rise of Venice shares Civilization VI's turn-based structure and bird's-eye perspective, letting you build an empire through trading, diplomacy, and naval conflict. Where Civilization spans entire civilizations across eras, Venice focuses on a single merchant republic's rise to power, offering similar long-term planning and resource management within a more concentrated scope.
03Shares SimulatorStrategyBoth games structure empire-building around 4X mechanics, requiring players to expand territory, manage resources, and defend against rivals across historical settings. Where Civilization emphasizes technological progression across eras, The Settlers grounds strategy in medieval town management, with individual settler needs and seasonal survival pressures. Each demands careful planning of infrastructure and economy to sustain growth and military strength.
04Shares SimulatorStrategyBoth Unclaimed World and Civilization VI ground strategy in simulation and resource management across procedurally generated environments. Where Civilization emphasizes expanding across terrain and adapting to geography, Unclaimed World focuses on a single colony's survival through understanding alien ecology and crafting solutions when resources fail. Each game rewards careful planning and adaptation to environmental constraints rather than reflexive action.
05Shares SimulatorStrategyBoth games center on management and strategic planning within a procedurally challenging environment. Where Civilization VI tasks you with guiding a civilization across eras, Judgment: Apocalypse Survival Simulation focuses on building and defending a post-apocalyptic base against constant threats. Each demands resource allocation, long-term planning, and adaptation to survive escalating challenges.
06Shares StrategyBoth Fallen Enchantress and Civilization VI are turn-based 4X strategy games with fantasy settings where you manage civilizations across procedurally generated worlds. Fallen Enchantress emphasizes magic and questing alongside exploration and expansion, offering a more intimate scale than Civ VI's sweeping historical scope. If you enjoy the strategic depth of building empires through resource management and turn-based combat, Fallen Enchantress delivers similar satisfaction in a fantasy framework.
07Shares SimulatorStrategyBoth games cast you as a leader building an empire across historical eras on procedurally generated maps. Mashinky strips Civilization's scope to focus on transport logistics and infrastructure, but shares the same turn-based management rhythm and isometric perspective. You'll optimize placement and connections between settlements, research technological upgrades, and compete against AI opponents in single-player or multiplayer modes, all within a historical progression framework.
08Shares SimulatorStrategyTurn-based strategy (TBS)Both Battle Brothers and Civilization VI are turn-based strategy games set in historical fantasy worlds where you manage resources and units across a procedurally generated map. While Civilization VI operates at a civilizational scale, Battle Brothers narrows the focus to leading a mercenary company through tactical combat and worldmap exploration. Each game rewards careful planning and positioning in turn-based encounters.
09Shares StrategyTurn-based strategy (TBS)Both games deliver turn-based strategy in fantasy settings, with bird's-eye perspectives that emphasize tactical positioning across procedurally varied terrain. Where Civilization VI focuses on long-term empire building across eras, Heroes VII condenses that scope into a story-driven campaign with RPG progression. Each rewards careful resource management and strategic decision-making, though Heroes VII's fantasy narrative and hero-centered gameplay offer a more compact alternative to Civilization's civilization-spanning scope.
10Shares SimulatorStrategyTurn-based strategy (TBS)Age of Wonders: Planetfall shares Civilization VI's core 4X structure of exploration, expansion, and technological advancement across a procedurally generated map. Both are turn-based strategy games where you build an empire through diplomacy, combat, and research while competing against AI or human opponents. Planetfall trades historical eras for a sci-fi setting but maintains the same blend of tactical decision-making and long-term empire management.
Frequently asked
10 games similar to Sid Meier's Civilization VI: Endless Legend, Rise of Venice, The Settlers: Rise of an Empire, Unclaimed World, Judgment: Apocalypse Survival Simulation, Fallen Enchantress, Mashinky, Battle Brothers.
Most of these games share Strategy, Simulator, Fantasy, Historical and 4X (explore, expand, exploit, and exterminate) with Sid Meier's Civilization VI, based on IGDB's similarity data. Each pick has a short note explaining what it has in common with Sid Meier's Civilization VI.
